A game changer for game designers
The process of creating repeatable details has presented an age-old problem for artists, and it hasn’t evolved much throughout history. Many of the same tools and techniques cavemen used to decorate their caves and Michelangelo employed to paint the Sistine Chapel are still in use today.
Michelangelo used a little wooden stick to create his masterpiece. Today, when artists are making video games, they use little plastic sticks. Modern tools have helped, but fundamentally it’s the same process.
Typically, artists who design games spend huge amounts of time creating background elements, such as landscapes, or figures, like armies. One house could take hours to design and create, and a whole street or village might take days or even weeks to build.
That presents a real problem for all concerned. For the game designer, it means long hours and crunches. For the producer, it means cutting corners and compromising on vision. For the executive, it means risk.
Fortunately, there’s a solution. Artomatix, a startup based in Dublin, Ireland, created a powerful machine-learning platform that makes the process of creating repeatable details simpler and faster. The Artomatix team has found a way to get that solution to game designers of all sorts, from the small independent to the big studios.
via Bluemix Blog https://ibm.co/2pQcNaA
September 5, 2017 at 02:36PM